The custom killmove template already has some animations for the models so for this tutorial we’ll be using those If you don’t know how to animate in Blender there’s many tutorials out there that show you how to.
To animate the models in Blender, go into pose mode and rotate/move the bones. Now repeat the process for the target model, unfortunately you can’t move the headcrab on the default zombie model unless you make your own km model for it (I’ll make a tutorial for that later) Now select whatever SMD/DMX model you want (don’t import QC since it causes issues), for this tutorial we’ll be using male07 as the player and a zombie as the target If you want to import a model for display then you can do that, select the player’s killmove model in object mode and go to the import menu, make sure the bone append mode is set to “Append to target” Now do the same for the player’s killmove model except this time make sure the bone append mode is set to “Make New Armature”Īnd then move the player away from the target in whatever direction you want and rotate it any angle (usually facing at the target) Select the target’s killmove model as shown below Open Blender and then go to File > Import > Source Engine Now make sure the decompiled models folder is there since we’ll be using them in Step 2. Download the Custom KillMove Template from – as a zip file and extract it somewhere.