The great thing about the open landscape is that it’s going to offer more surprises on replay. There is some reusing of buildings during the Pripyat section, but many of those aren’t enterable and serve more as a visual background.
It’s also clear a lot of work was put in designing some unique buildings that are waiting to be entered. This is partly due to the buildings having more dimension than you might see from first glance, whether above, below or inside. It’s these types of moments that seem to occur much more than the previous games. It enables you to pick up stashes that are hard to get, ex: that stash on the pipe in the Jupiter plant. I then decided to abandon my stash hunt and investigate the hazardous world below. Getting unreachable stashes with 'demo record 1' command (COP) Hey guys, Im playing COP + Gunslinger and I have just figured out that if you use the command above, you can freely move your camera around while your character stands still. Peering inwards I saw a moving fire anomaly coming from below further sparking my interest. I recall briefly looking for a hidden stash near a pipe I turned around and noticed a huge crevasse below my feet. The new areas also have quite a number of detailed buildings and even more underground sections including caves, tunnels, basements many with secret stashes or dangers to uncover.